For the very first Philippine show in the 34 years history of the Montreal International Fireworks Competition, Dragon Fireworks achieved an
outstanding performance. I just begin to recover from what I experienced at La Ronde tonight. That is a show I had anticipated for personal reasons (more on this later) but, quickly, it became obvious that my enthusiasm was shared by the crowd and other fireworks aficionados (also more on this below). I totally agree with ryguy2008 who wrote above that it “was a show for the book.” Well, it is also a show for the movie (more on this below, too)!
It is really hard to do justice to a such 31-minute extravaganza and to know where to begin. I knew from Paul’s and Mylène’s interview reports that about 9500 cues had been scripted for this show, it roughly included about 10,000 pyrotechnic items. So it was one of the most massive setups in the recent competition history, along with Pyroemotions & Pyrodigit (Italy 2013) and Ricardo Caballer (Spain 2016). I posted on my Twitter account many pictures of the setup. Ramp 1 - click
here – had many more mortars than usual. Ramp 2 – click
here – featured seven firing positions which were so large they extended along almost all the firing area, in addition to five scaffolds which supported additional sets of devices, including some shooting horizontally. Ramp 3 – click
here – had about 15 firing stations, including nautical products installed on ramp extensions at each extremity, 7 poles with rotating devices, and a series of 15 angled racks oriented towards the audience which created dazzling 3D effects. About 10 firing positions were setup in a semi-circle on ramp 4 – click
here. Finally, ramp 5 – click
here - was made of 9 floating platforms in the centre of the lake. At that moment, I only hoped this massive setup was going to give birth to a great show, which is never a guarantee. At least, it was a cue that the technical design of the show was promising.
I started to have a positive answer as soon as the show began. The start of the display was announced by a volley of comets ending in salutes towards the end of the countdown. The opening segment, on the music of “Techno Syndrome” from
Mortal Kombat, featured shells of blue stars with colour-changing pistils, whistling serpents, complex patterns of note-synchronized gerbs, as well as an exciting fast sequence of 15 overlapping fans of red stars which created a thick “wall.” It confirmed to me that we were in for a treat!
The theme of the show was quite creative. While
Game of Thrones was part of the 21-segment soundtrack, the show title “Of Games and Thrones” refered to the worlds of video games and movies which focus on conquests for power in various kinds of kingdoms. Video games musics is not a standard repertoire for fireworks designers. It was somewhat a bold choice, but it turned out to work pretty well. Thus, the soundtrack comprised 10 segments from video games, 9 from movies, as well as 2 finale segments. The styles were diverse, with some songs and also some serene parts. At this stage of the 2018 competition, I would say
it is a good contender for the best soundtrack award.
The technical and pyromusical design of the third segment, on the well-known music of
Super Mario Bros, was highly creative and it charmed many people around me. Mines and groups of stars erupted in perfect synchronization with the music, including the sound effects typically produced when the players gain points. Thus, “point-synchronized”
bubbles popped in the sky in the form of shells of rings. Similarly, a fast sequence of purple go-getters crossed the firing area in synchronization with another sound effect. Mushroom-shaped shells were an allusion to the Super Mario's “Mushroom Kingdom.” Overall, fireworks were shot from all firing ramps, including some horizontal effects launched from the scaffolds, thus optimizing the deep of the zone.
Immediately after the funny segments on the musics of
Super Mario Bros and
Angry Birds, the style became more theatrical, with flash pots evoking the suspense and car chasing on the music of “Soviet Connection” from
Grand Theft Auto IV. The style changed again on the theme of
Pokémon, which was the first vocal piece of the soundtrack. Later, the first movie segment of the show came from
Game of Thrones. It ended with an aerial carpet of about 50 horsetails painting the sky. It led to more serene moments, as fountains then came into life on the poles along ramp 3 on Enya’s interpretation of “May it Be” from
Lord of the Rings.
Later, the segment on the song “This is Me” from
The Greatest Showman was another epic moment. It began with red/pink and yellow flares, horsetails, gerbs, and some angled mines. Then, as the pace of the song intensified (“oh-oh-oh-oh”), two cakes shooting whistles came into life at each extremity of the 5th ramp. A multicolor pattern began with shells of crossettes, then it continued in
spectacular sequences of about 15 mines from the angled racked along the 3rd ramp, shooting multicolour stars towards the audience, creating an amazing 3D effect and causing me to scream! A couple of minutes later, these angled racks came into life once again on the music of
Anna Karenina, shooting at least five sequences of mines. I don’t remember having seen a such effect.
So far this year, in my opinion, the quality of the pyrotechnic material was the best. We saw many products doing complex effects. Just to point out a couple of them : shells with one-half made of stars and one-half made of comets ending into rotating go-getters on
Angry Birds ; shells with 6-point stars on
Uncharted ; cat-shape shells on
Pokémon ; shells of ghost-style double rings – that is, which lit up in sequence – ending in small crackling on
Tetris ; cylindrical shells bursting into short comets about 5 times during their ascension, before finally bursting into blue stars with an inner pattern of crossing comets on
The Prince of Egypt ; and some clusters of stars erupting on the 3rd ramp and changing into very large go-getters on
Wonder Woman. I can’t identify a dominant colour as the range of colours was very diverse, often including very deep ones. The arsenal included some changing-colour effects as well.
The synchronization was flawless during all the display, with many note-synchronized segments. The fireworks and the musics actually started and ended together.
One small criticism is that the fireworks were sometimes very loud whereas the musics were more serene and didn’t require effects similar to salutes, whistles or cracklings. I believe it was especially the case on the musics of
Grand Theft Auto IV and
The Prince of Egypt. Because I was not familiar with most musics from video games, I had taken time to get information about them, mostly from Wikipédia, but I could not find many connections between the pyromusical design and these games. However, some people with more knowledge about them could have a better informed point of view.
This show was also a vibrant demonstration that setting a fifth ramp in the centre of the lake doesn’t prevent the use of nautical products, as we saw many of them in this display.
That performance was breathtaking. Many segments of this show were as intense as what we expect from a finale. I typically scream from my seat during fireworks finales. But during this extravangaza, I found myself screaming several times! So the actual finale had to live up. And it did! Once the display was over, it took me several minutes to recover from this 210th pyromusical show I had watched from La Ronde.
Of course, the Philippine team had a standing ovation from the large audience in the grandstands. It also received loud applause from the many audience members which were still there when the team came down from the control room. In what looked like an unprecedented situation as far as I know, the team was soon stopped by people who approached it for photographs. It took a good amount of time to the Dragon Fireworks team to reach the Salon des artificiers, where they were enthusiastically welcome.
Film maker Jesse Veverka, one of the Veverka brothers who did the documentary
Passfire, captured most of these moments. For the original edition of
Passfire, the Veverka brothers attended the Pyroemotions & Pyrodigit show in 2013. Now, the newly recorded material is planned to be used in the 3rd season of the
Passfire television series. Jesse Veverka has a good sense of timing to come in town, to say the least!
A such achievement is even harder to believe given the transportation issues the Philippine team had to deal with. Dragon Fireworks had manufactured some special products for this show (e.g., some Pikachu-shape shells for the
Pokémon segment, instead of the cat-shape shells actually displayed) but had to find appropriate substitutes. The team worked hard to setup everything and to make sure that all the stuff was connected in the right way. Some team members told me that they had left the firing ramps at 9:30pm on Friday night, and were back at 6:00am on Saturday morning. When I rode the Ferris Wheel, around 7pm, many crew members were still working, wrapping the material and checking connections.
On a personal note, I have to confess that I was somewhat skeptical regarding this show. On one side, I was really excited to see what long-time forum member Vander Tendero (reflections_of_earth) could do. I met with him a couple of times since the beginning of the 2018 season and, as a forum member, he attended a forum 15th-anniversary dinner I had recently co-organized. I also knew that Dragon Fireworks has a good record in international competitions. However, on the other side, while Vander had carefully studied Montreal shows through this website since his teenage years and had good knowledge of the competition criteria, it could not be a guarantee of success. I do know very well that it is one thing to make comments and criticisms about the shows, it is another story to design and to setup them. Also, almost all companies which participate into the Montreal fireworks competition had won awards in other prestigious competitions ; nonetheless, all don’t achieve that sort of performance. And big doesn’t mean good.
I do hope the best for Vander Tendero, his colleagues and Dragon Fireworks in the near future. In my opinion, to say that the Philippine team is a serious contender for a Jupiter is an understatement. Of course, there is another anticipated display around the corner, at least for all those who remember “Rock Loves” in 2008. The challenge is to beat the one we just saw. In this context,
“Of Games and Thrones” takes another, real-life, dimension now.
My ranking so far :
1. Dragon Fireworks (Philippines)
2. Apogée (Canada) (tied)*
3. steyrFire (Austria) (tied)*
4. Dancing Fireworks (China)
*Subject to revision at the end of the competition.
Fred
THE DAY AFTER (EDIT). Following a couple of hours of sleep, I woke up this morning with some puzzling feelings, wondering to what extent all this had actually happened! Last night, as Paul and me discussed with Vander, I said jokingly that he has had good readings during many years on this forum! For sure, he knew the criteria very well! But more important are the talent, determination, and hard work, not only from him, but the whole Dragon Fireworks team. After the show, I had a discussion with Jovenson Ong, owner of Dragon Fireworks, who explained, in an emotional way, how important this opportunity to perform in Montreal was for him, and that doing a standard appearance wasn't an option, even less withdrawing. With all the transportation issues it experienced, I believe that some lyrics from
Pokemon theme song apply well to the Philippine entrant:
I wanna be the very best
Like no one ever was [...]
I will travel across the land
Searching far and wide [...]
Every challenge along the way
With courage I will face
I will battle every day
To claim my rightful place
Come with me, the time is right
There's no better team
Arm in arm, we'll win the fight
It's always been our dream
Soon, we will know whether some of these lyrics, as well as the title of the last soundtrack segment, “Victorious,” are prophetic. The game is not over yet.