This debut show by the Japanese consortium Great Sky Art took place in humid weather conditions with light winds, just enough to prevent complete obstruction of the view. Though visibility was reduced at times, the audience seated in the stands at La Ronde was able to see everything there was to see in this VERY GOOD performance. It was also the first time in the history of the Montreal International Fireworks Competition that Japan was represented two consecutive years.
Let's start with the quality of the pyrotechnics. Japanese shows are eagerly awaited by enthusiasts because they often feature sophisticated products that are rarely exported or used by participants from other countries. I particularly enjoyed the special ghost shells which stood out for their extremely bright stars that alternated with neutralization to produce sequences of flashes. They were seen several times, with variations in sequence, color, and speed of alternation. The brightness of the pieces was also highlighted in the penultimate
tableau by mines whose stars went out very quickly in synchronization with the lyrics. Several pieces featured two or three color changes, which were particularly obvious in mine sequences. Considering the reputation of Japanese manufacturers, however, I expected larger shells and more complex effects. By way of comparison, the display presented by the Omagari Hanabi consortium in 2024 featured nearly 20 12-inch shells and other with a 10-inch diameter, as Paul reported in an
interview at the time. There were none in this show. In 2024, some effets had a higher number of color changes, while other shells had several layers of pistils in different colors. The pyrotechnics used this year seemed to me to be quite comparable to those of excellent European manufacturers.
I feel that the soundtrack better reflected the country's cultural specificity. Under the theme From Screen to Sky, I believe 12 of the 13 segments originated from Japanese cultural productions, including anime, films, television series, and video games. In her
blog, Mylène Salvas provided a detailed introduction to the musical selections and offered some useful references for people like me, who didn't know much beyond
Super Mario Bros. The soundtrack was fairly simple, sometimes featuring complete songs, but from an original repertoire. The transitions were well done, sometimes a little abrupt, but in such cases, this accompanied drastic changes in the visual performance. This was particularly the case during the transition between
Code DDD (a segment devoted entirely to lasers) and
Tank!, which began with a spectacular barrage of bright flashes along ramp 3 that took the audience by surprise! However, Céline Dion's performance of Édith Piaf's
Hymne à l'amour during the opening of the Paris Summer Olympics seemed out of place. The designer's motivation, as expressed in interviews (i.e., recognition of Canada and a desire to adapt Japanese fireworks to international music) did not convince me that it served the concept and internal coherence of the show well. I had the same impression in 2022 with the Nuvu show, which focused to Hungarian culture but ended with a few international songs, including one by Marie-Mai. (This did not prevent the team from winning a well-deserved Silver Jupiter Award.)
I found the pyromusical design to be excellent, with the exception of the finale. It was based on a fairly elaborate technical design. The latter included a large number of firing positions along the main launch ramps. Despite my doubts about including
L'Hymne à l'amour, for example, this segment was superb. It began with a set of flares arranged on the raised surface of the 4th ramp in the center of the firing zone, giving it the appearance of the Olympic cauldron that appeared on screens around the world when Céline Dion performed this song in Paris. Then, the
tableau gradually gained in intensity. As in the Dragon Fireworks display in 2018, the
Super Mario Bros. music segment featured its share of mushroom-shaped shells, but it was also very different: a slow rhythm, a sequence of blue mines turning red and progressing along the third ramp, with ring-shaped ghost shells synchronized to the sound of the bell indicating additional points. All the firing stations allowed for varied firing patterns. I would have liked to see nautical effects on the lake, which was only used for mines and comets launched horizontally and surfing on the water's surface. However, the space was generally used very well, with an intense and effective use of the platforms forming the fifth ramp near the audience, and angles producing very wide
tableaux. I also think that the show's design would have benefited from a slightly more diverse range of pyrotechnic products: the various ghost shells and color-changing mines, in particular, were present in many segments.
As the show approached the 30-minute mark, I suspected that it was nearing its end. However, I thought that the Japanese team would slightly exceed this minimum duration because I could barely sense the beginning of a crescendo. As soon as the 30-minute mark was reached, the last song ended, and the lights of the nearby rides and bleachers were turned back on. That finale was a surprising ending.
After talking to a few people after last night's show, I got the sense that opinions were quite divided. Some viewers clearly did not have the same expectations as me regarding the pyrotechnics they hoped to see in this show. On the other hand, this design seemed to delight those familiar with Japanese cultural productions, particularly anime. In my opinion, it was a very good display, but the anti-climactic finale, the rather niche and slightly inconsistent soundtrack, and the pyrotechnic arsenal impact my overall score.
My personal ranking so far:
1. PyroItaly (Italie)
2. Great Sky Art (Japon)
Fred