The displays in Montreal look very precise. Is the effect of the quickmatch negligible?
It is the order of only a few milliseconds. The precision effects are usually mines and one-shots and, in these cases, the ematches are directly in the lift charge (definitely for one-shots and usually the case for pre-loaded mines - mines that are in regular mortars are probably matched into the quickmatch leader).
For shells, if you want true precision, then MagicFire electronic igniters/timers are the only way to go. The timefuse in a shell always has some variability (of the same order of the range of delays you get through matching into the quickmatch leader) - but it's pretty rare that you want a shell to burst exactly at a particular moment. In anycase, what is being synchronized: the burst itself or the appearance of the stars? There's a whole range of points one could use. The same is true for mines and one-shots. The true masters of the art of the pyromusical know how to make this look right. In this year's competition, even though all the shows are well synchronized in the general sense, in my humble opinion the only show that had really mastered the timing was Gaston Gallo's show. It just looked and felt right. With the others, I could make some of them look better if I played with the audio/video delay in the recordings, but Gaston's was spot on. Maybe this was because his show was the only one to have used VisualShowDirector for some of the key sequences.
Paul |